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Three-Touch Max

A directional game where nobody gets a fourth touch — support arrives early or the ball is lost, and first-time finishes pay triple.

10+ players 15 minutesDevelopmentHalf pitch (directional)
A1A2A3A4B1B2B3GKHalf pitch

Step 1 of 3·Support arrives before the second touch

Set-up

Directional game to one full-size goal, attacking up. Restart from the halfway line after each goal or turnover. Five-a-side plus keepers.

1 ball8 cones10 bibs2 goals

By age group

U9-U10
Shrink the pitch and allow four touches; drop the triple-point rule.

Run it in order

  1. 1

    Maximum three touches per player — receive, set, move.

  2. 2

    Goal scored with a first-time finish counts triple; two-touch build-up goal counts double.

  3. 3

    Fourth touch = free kick to the opposition at the point of the touch.

  4. 4

    Play four-minute rounds and rotate teams.

Coaching points

  • Your third touch should be a pass or a shot — plan it on the first.

  • Support arrives before your teammate's second touch, not after.

  • First-time finishes start with early body shape, not late swings.

Progressions

  • Drop to two touches for the final round.
  • Goals only count if the move started in your own half.

Make it easier

  • Four touches allowed for the first round.

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